Games get announced, games get cancelled, players get mad. As Lion King fans might say, it's the circle of hype—and it's well-represented in this edition of Replay. Controversies, kiboshes, and the oddly high risk associated with surprise game unveilings. In other words, just a normal week.
At fan gathering Blizzcon late last week, Blizzard capped off their presentation with a surprise announcement: Diablo: Immortal would be a multiplayer mobile game set in the Diablo universe. It doesn't not make sense for the publisher to try to tap the gargantuan smartphone market, but with it having been more than six years since the last core title in the dungeon-crawling franchise (the last Diablo III expansion came out in 2017), hardcore fans were ... well, they weren't happy.
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This wasn't the announcement a lot of fans wanted, and seeing a game that you don't think is going to be very good is a valid reason for disappointment. But gosh, the internet response was ugly. Here, I have an idea: What if we didn't announce videogames? Just release them when they're ready. Keep hype cycles to a minimum. So much less shouting.
Attentive viewers might have noticed something off about Mr. Game and Watch, a fighter in Super Smash Bros. Ultimate based on the line of retro Nintendo handhelds of the same name. As shown in recent promos, he has an attack based on the game Fire Attack, a game about a Civil War general fighting indigenous peoples and … well, you can see where this is going. During the attack, Mr. Game and Watch briefly turns into a racist caricature. Pretty upsetting stuff.
And, somewhat surprisingly, Nintendo is ahead of the curve on this one, announcing that the animation would be patched out upon release. While it probably shouldn't have ended up in the game in the first place, it's nice to see some swiftness from a company that's generally been less than responsive to concerns about representation from its Western audience. Next time, maybe keep it out of the trailers, too, huh?
It's one of those weeks where I just want some good old-fashioned fantastical action. SUPERHOT isn't exactly old-fashioned, but it distills that desire for adrenaline and excitement down to its most basic parts. The premise is simple: time moves only when you do. Shoot your enemies. Survive. That mechanic turns action into choreography, letting you slowly map out moves that would make the heroes from The Matrix jealous. With a basic, stylized art style, it really sings. (And check it out on VR, if you can handle it.)
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